Florida’s Virtual School is creating a game that teaches US history to 10-11 graders. They had a long development cycle of over 2 years with most of that being concurrent subject writing and game engine development.
This process was costly with develop costs in the millions. They designed their game engine from scratch and wrote it to meet education standards nationwide for future distribution.
This design stream does not work for public libraries from a cost perspective
Written via IPod so pardon any typos